I started out on the Roblox platform in late 2019, and learned the engine from the ground up, did small commissions and built mastery over Scripting and UI Design. I qualified for the Scripter II Rank in RSC Discord server at this time, where I also finished 3rd in the 2021 RSC Winter Game Jam.
I worked as a commission scripter for the CyberHeist project in 2021 and learned the Knit framework and working with teams on GitHub under the4dPro (Twitter). This marked the start of my career on the platform and served like an internship.
Worked at ByteVerse (now EverByte) Studio for the Europa Park project, where we converted their theme park based in Germany into a Roblox experience. As the lead developer, I scripted gameplay and side mechanics to traverse the theme park using the Knit framework and GitHub management. Below is some of the code I wrote during my time here.
I joined the ValorBlox project in 2022 and over time ranked up to the lead developer there. During my time here I founded LunarVoid, my own indie gamedev freelance studio comprising of 6 other developers, which sold gameplay mechanics to other games.
I led the ValorBlox project under LunarVoid for a year, delivering strong development progress throughout. While we executed well on the technical side, we made the strategic decision to discontinue when market analysis revealed the addressable player base was smaller than projected. This, combined with well-funded competitors in the space, led us to conclude the opportunity wasn't viable for LunarVoid at that time. The studio remained dormant until late 2024.
Over the next few months, I focused on working with other developers, doing high-tier commission scripting and UI (using AdobeXD and later Figma), worked on a synthwave music album (SoundCloud) and built some prototype game mechanics which I sold copies of, and also ranked up to Scripter III in the RSC Discord server.
I recently worked in the weekly events department and on procedural generation @ Grow A Garden; Scripting of plants, weathers, etc. I worked with converting the work of builders and designers to scripted randomized plants using PRNGs and Vector math. This was from June to August of 2025. I was responsible for the development of the Zen, Prehistoric and the Halloween events.
I just got the amazing opportunity to work as Lead Programmer @ The Forge, life is good! Also might build a new portfolio site, this one’s getting old 👴